Difference between revisions of "Snowblind"

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[[File:Snowblind Radar.png|256px|thumb|right|Radar]]
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== Map ==
'''Snowblind Extended''' is a Source SDK map based on a level from the console game '007: NightFire'.<br>
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[[File:Snowblind Radar.png|256px|thumb|left|Radar]]
The map is a 1:1 replica of the courtyards inside Drake's castle, which is set in the Austrian mountains during a snowstorm.<br>
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'''Snowblind 2''' is a Source Engine map of a castle's courtyards, set in the Austrian mountains during a snowstorm.<br>
  
Some small changes have been made from the original design, mainly to fix consistency errors, and to improve the gameplay.<br>
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The map is a near 1:1 recreation of Drake's Castle from the 2002 console game '007: NightFire'.<br>
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Some small changes have been made from the original design, mainly to fix consistency errors and improve the gameplay.<br>
 
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== Screenshots ==
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<gallery mode="packed" heights="180">
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File:Snowblind1.jpg
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File:Snowblind2.jpg
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File:Snowblind3.jpg
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File:Snowblind4.jpg
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File:Snowblind5.jpg
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File:Snowblind6.jpg
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File:Snowblind7.jpg
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File:Snowblind8.jpg
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File:Snowblind9.jpg
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File:Snowblind10.jpg
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File:Snowblind11.jpg
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File:Snowblind12.jpg
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</gallery>
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== Downloads ==
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'''Ready-to-play embedded BSP ([https://developer.valvesoftware.com/wiki/VIDE VIDE])'''<br>
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=== Public Beta Testing ===
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{| class="wikitable sortable"
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|-
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! Map !! Gamemode !! Compatibility !! Download
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|-
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| Snowblind 2 ''v1.0'' || Defuse || [[File:Game_CSS.png|frameless|CSS]] || [https://drive.google.com/file/d/12mUKqpiZOrfAZOxNaDA8sn6ifi8nROZ2 de_snowblind2.bsp]
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|-
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| Snowblind 2 ''v1.0'' || Hostage || [[File:Game_CSS.png|frameless|CSS]] || <s>cs_snowblind2.bsp</s>
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|-
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| Snowblind 2 ''v1.0'' || (Team) Deathmatch || [[File:Game_HL2.png|frameless|HL2DM]] || <s>dm_snowblind2.bsp</s>
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|}
  
 
== Game Modes ==
 
== Game Modes ==
This map also includes visgroups for different existing gamemodes, enable the visgroup of the gamemode you want before compiling.<br>
 
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=== Defuse (de_snowblind) ===
 
=== Defuse (de_snowblind) ===
 
[[File:Radar de snowblind.png|256px|thumb|right|Radar of de_snowblind]]
 
[[File:Radar de snowblind.png|256px|thumb|right|Radar of de_snowblind]]
'''Compatibility:''' Counter-Strike: Source (CS:S), Counter-Strike: Global Offensive (CS:GO)
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'''Compatibility:''' [[File:Game_CSS.png|frameless|CSS]] Counter-Strike: Source (CSS)
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* 16 Terrorists and 16 Counter Terrorists spawns<br>
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* Buyzones at Terrorists and Counter Terrorists spawns<br>
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* 2 Bombsites (A+B)<br>
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=== Hostage (cs_snowblind) ===
 
=== Hostage (cs_snowblind) ===
 
[[File:Radar_cs_snowblind.png|256px|thumb|right|Radar of cs_snowblind]]
 
[[File:Radar_cs_snowblind.png|256px|thumb|right|Radar of cs_snowblind]]
'''Compatibility:''' Counter-Strike: Source (CS:S), Counter-Strike: Global Offensive (CS:GO)
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'''Compatibility:''' [[File:Game_CSS.png|frameless|CSS]] Counter-Strike: Source (CSS)
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* 16 Terrorists and 16 Counter Terrorists spawns<br>
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* Buyzones at Terrorists and Counter Terrorists spawns<br>
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* 2 Hostages<br>
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* 1 Rescue zone at Counter Terrorists spawn
 
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=== Deathmatch (dm_snowblind) ===
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[[File:Radar_dm_snowblind.png|256px|thumb|right|Radar of dm_snowblind]]
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[[File:Radar_tdm_snowblind.png|256px|thumb|right|Radar of dm_snowblind (team)]]
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'''Compatibility:''' [[File:Game_HL1.png|frameless|HLDMS]] Half-Life Deathmatch: Source (HLDMS), [[File:Game_HL2.png|frameless|HL2DM]] Half-Life 2: Deathmatch (HL2DM), [[File:Game_GMOD.png|frameless|GMOD]] Garry’s Mod (GMod)
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* 32 random deathmatch spawns<br>
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* 16 Rebel and 16 Combine team deathmatch spawns (HL2DM only)<br>
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* x random HL1 weapon drops<br>
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* x random HL2 weapon drops<br>
 
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=== Deathmatch (dm_snowblind) ===
 
'''Compatibility:''' Half-Life 2: Deathmatch (HL2:DM), Garry’s Mod (GMod)
 
 
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== Notes ==
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Any questions/reports can be send to: [[File:Email Snowblind.png|200px]]<br>
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Playtesting and feedback is appreciated.
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* BUG: Snowfall stops in some areas after first death in CSS.
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* TO-DO: Snow displacements on the floors.
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* TO-DO: Snow decals on floors and walls.
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* TO-DO: Wall texture decals.
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* TO-DO: Tunnel entrance trim model.
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* WISHLIST: Playtesting.
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* WISHLIST: [https://developer.valvesoftware.com/wiki/3D_Skybox 3D Skybox] model.
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* WISHLIST: Include the outside castle wall path, connect at G8 or E2.
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* WISHLIST: [https://developer.valvesoftware.com/wiki/Nav_Mesh_Editing Navigation Mesh] for bots.
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== Changelog ==
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'''Version v1.1'''<br>
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* Some lighting improvements.
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*
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'''Version v1.0'''<br>
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First Public Beta

Latest revision as of 00:53, 17 March 2026

Map

Radar

Snowblind 2 is a Source Engine map of a castle's courtyards, set in the Austrian mountains during a snowstorm.

The map is a near 1:1 recreation of Drake's Castle from the 2002 console game '007: NightFire'.
Some small changes have been made from the original design, mainly to fix consistency errors and improve the gameplay.








Screenshots

Downloads

Ready-to-play embedded BSP (VIDE)

Public Beta Testing

Map Gamemode Compatibility Download
Snowblind 2 v1.0 Defuse CSS de_snowblind2.bsp
Snowblind 2 v1.0 Hostage CSS cs_snowblind2.bsp
Snowblind 2 v1.0 (Team) Deathmatch HL2DM dm_snowblind2.bsp

Game Modes

Defuse (de_snowblind)

Radar of de_snowblind

Compatibility: CSS Counter-Strike: Source (CSS)

  • 16 Terrorists and 16 Counter Terrorists spawns
  • Buyzones at Terrorists and Counter Terrorists spawns
  • 2 Bombsites (A+B)








Hostage (cs_snowblind)

Radar of cs_snowblind

Compatibility: CSS Counter-Strike: Source (CSS)

  • 16 Terrorists and 16 Counter Terrorists spawns
  • Buyzones at Terrorists and Counter Terrorists spawns
  • 2 Hostages
  • 1 Rescue zone at Counter Terrorists spawn







Deathmatch (dm_snowblind)

Radar of dm_snowblind
Radar of dm_snowblind (team)

Compatibility: HLDMS Half-Life Deathmatch: Source (HLDMS), HL2DM Half-Life 2: Deathmatch (HL2DM), GMOD Garry’s Mod (GMod)

  • 32 random deathmatch spawns
  • 16 Rebel and 16 Combine team deathmatch spawns (HL2DM only)
  • x random HL1 weapon drops
  • x random HL2 weapon drops


















Notes

Any questions/reports can be send to: Email Snowblind.png
Playtesting and feedback is appreciated.

  • BUG: Snowfall stops in some areas after first death in CSS.
  • TO-DO: Snow displacements on the floors.
  • TO-DO: Snow decals on floors and walls.
  • TO-DO: Wall texture decals.
  • TO-DO: Tunnel entrance trim model.
  • WISHLIST: Playtesting.
  • WISHLIST: 3D Skybox model.
  • WISHLIST: Include the outside castle wall path, connect at G8 or E2.
  • WISHLIST: Navigation Mesh for bots.

Changelog

Version v1.1

  • Some lighting improvements.

Version v1.0
First Public Beta