Difference between revisions of "Snowblind"

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[[File:Snowblind Radar.png|256px|thumb|right|Radar]]
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== Map ==
'''Snowblind Extended''' is a Source SDK map based on a level from the console game '007: NightFire'.<br>
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[[File:Snowblind Radar.png|256px|thumb|left|Radar]]
The map is a 1:1 replica of the courtyards inside Drake's castle, which is set in the Austrian mountains during a snowstorm.<br>
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'''Snowblind Extended''' is a Source Engine map of a castle's courtyards, set in the Austrian mountains during a snowstorm.<br>
  
Some small changes have been made from the original design, mainly to fix consistency errors, and to improve the gameplay.<br>
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The map is a near 1:1 recreation of Drake's Castle from the console game '007: NightFire'.<br>
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Some small changes have been made from the original design, mainly to fix consistency errors and improve the gameplay.<br>
 
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== Screenshots ==
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<gallery mode="packed" heights="180">
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File:Snowblind1.jpg
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File:Snowblind2.jpg
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File:Snowblind3.jpg
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File:Snowblind4.jpg
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File:Snowblind5.jpg
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File:Snowblind6.jpg
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File:Snowblind7.jpg
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File:Snowblind8.jpg
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File:Snowblind9.jpg
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</gallery>
  
 
== Downloads ==
 
== Downloads ==
'''Valve Map Format (VMF):''' http://<br>
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Embedded with [https://developer.valvesoftware.com/wiki/VIDE VIDE]<br>
'''Materials:''' http://<br>
 
 
 
Plug and play BSP's with embedded materials ([https://developer.valvesoftware.com/wiki/VIDE VIDE]):<br>
 
'''de_snowblind (CSS):''' http://<br>
 
'''cs_snowblind (CSS):'''  http://<br>
 
'''dm_snowblind (HLDMS): ''' http://<br>
 
'''dm_snowblind (HL2DM): ''' http://<br>
 
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{| class="wikitable sortable"
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|-
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! Map !! Gamemode !! Compatibility !! Download
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|-
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| Snowblind Extended || Defuse || CSS || ''de_snowblind.bsp''
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|-
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| Snowblind Extended || Hostage || CSS || ''cs_snowblind.bsp''
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|-
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| Snowblind Extended || (Team) Deathmatch || HL2DM || ''dm_snowblind.bsp''
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|}
 
== Game Modes ==
 
== Game Modes ==
General compatibility includes all Source games. Conversion to Source 2 is possible without a lot of work.<br>
 
This map also includes [https://developer.valvesoftware.com/wiki/VisGroup VisGroups] for different existing gamemodes, enable the VisGroup of the gamemode you want before compiling.<br>
 
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=== Defuse (de_snowblind) ===
 
=== Defuse (de_snowblind) ===
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* 32 random deathmatch spawns<br>
 
* 32 random deathmatch spawns<br>
 
* 16 Rebel and 16 Combine team deathmatch spawns (HL2DM only)<br>
 
* 16 Rebel and 16 Combine team deathmatch spawns (HL2DM only)<br>
* ? random HL1 weapon drops<br>
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* 0 random HL1 weapon drops<br>
 
* ? random HL2 weapon drops<br>
 
* ? random HL2 weapon drops<br>
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== Notes ==
 
== Notes ==
* BUG: Snowfall stops in some areas after first death in CSS.
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Any questions/reports can be send to: [[File:Email Snowblind.png|200px]]<br>
* TO-DO: Snow displacements on the floors.
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Playtesting and feedback is appreciated.
* TO-DO: Decals of snow and wall textures.
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* TO-DO: Tunnel arches.
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* BUG: Snowfall stops in some areas after first death in CSS
* TO-DO: Wall windows.
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* TO-DO: Main courtyard slopes
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* TO-DO: Snow displacements on the floors
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* TO-DO: Snow decals
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* TO-DO: Wall decals
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* TO-DO: Tunnel entrance trim model
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* TO-DO: Some balustrade models
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* WISHLIST: 3D Skybox.
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* WISHLIST: Include the outside castle wall path, connect at G8 or E2.
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* WISHLIST: [https://developer.valvesoftware.com/wiki/Nav_Mesh_Editing Navigation Mesh] for bots.

Latest revision as of 16:39, 17 January 2026

Map

Radar

Snowblind Extended is a Source Engine map of a castle's courtyards, set in the Austrian mountains during a snowstorm.

The map is a near 1:1 recreation of Drake's Castle from the console game '007: NightFire'.
Some small changes have been made from the original design, mainly to fix consistency errors and improve the gameplay.








Screenshots

Downloads

Embedded with VIDE

Map Gamemode Compatibility Download
Snowblind Extended Defuse CSS de_snowblind.bsp
Snowblind Extended Hostage CSS cs_snowblind.bsp
Snowblind Extended (Team) Deathmatch HL2DM dm_snowblind.bsp

Game Modes

Defuse (de_snowblind)

Radar of de_snowblind

Compatibility: Counter-Strike: Source (CSS)

  • 16 Terrorists and 16 Counter Terrorists spawns
  • Buyzones at Terrorists and Counter Terrorists spawns
  • 2 Bombsites (A+B)








Hostage (cs_snowblind)

Radar of cs_snowblind

Compatibility: Counter-Strike: Source (CSS)

  • 16 Terrorists and 16 Counter Terrorists spawns
  • Buyzones at Terrorists and Counter Terrorists spawns
  • 2 Hostages
  • 1 Rescue zone at Counter Terrorists spawn







Deathmatch (dm_snowblind)

Radar of dm_snowblind
Radar of dm_snowblind (team)

Compatibility: Half-Life Deathmatch: Source (HLDMS), Half-Life 2: Deathmatch (HL2DM), Garry’s Mod (GMod)

  • 32 random deathmatch spawns
  • 16 Rebel and 16 Combine team deathmatch spawns (HL2DM only)
  • 0 random HL1 weapon drops
  •  ? random HL2 weapon drops


















Notes

Any questions/reports can be send to: Email Snowblind.png
Playtesting and feedback is appreciated.

  • BUG: Snowfall stops in some areas after first death in CSS
  • TO-DO: Main courtyard slopes
  • TO-DO: Snow displacements on the floors
  • TO-DO: Snow decals
  • TO-DO: Wall decals
  • TO-DO: Tunnel entrance trim model
  • TO-DO: Some balustrade models
  • WISHLIST: 3D Skybox.
  • WISHLIST: Include the outside castle wall path, connect at G8 or E2.
  • WISHLIST: Navigation Mesh for bots.