Difference between revisions of "Snowblind"
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== Notes == | == Notes == | ||
| − | * BUG: | + | * BUG: Snowfall stops in some areas after first death in CSS. |
* TO-DO: Snow displacements on the floors. | * TO-DO: Snow displacements on the floors. | ||
* TO-DO: Decals of snow and wall textures. | * TO-DO: Decals of snow and wall textures. | ||
* TO-DO: Tunnel arches. | * TO-DO: Tunnel arches. | ||
* TO-DO: Wall windows. | * TO-DO: Wall windows. | ||
Revision as of 14:44, 16 October 2025
Snowblind Extended is a Source SDK map based on a level from the console game '007: NightFire'.
The map is a 1:1 replica of the courtyards inside Drake's castle, which is set in the Austrian mountains during a snowstorm.
Some small changes have been made from the original design, mainly to fix consistency errors, and to improve the gameplay.
Contents
Downloads
Valve Map Format (VMF): http://
Materials: http://
Plug and play BSP's with embedded materials (VIDE):
de_snowblind (CSS): http://
cs_snowblind (CSS): http://
dm_snowblind (HLDMS): http://
dm_snowblind (HL2DM): http://
Game Modes
General compatibility includes all Source games. Conversion to Source 2 is possible without a lot of work.
This map also includes VisGroups for different existing gamemodes, enable the VisGroup of the gamemode you want before compiling.
Defuse (de_snowblind)
Compatibility: Counter-Strike: Source (CSS)
- 16 Terrorists and 16 Counter Terrorists spawns
- Buyzones at Terrorists and Counter Terrorists spawns
- 2 Bombsites (A+B)
Hostage (cs_snowblind)
Compatibility: Counter-Strike: Source (CSS)
- 16 Terrorists and 16 Counter Terrorists spawns
- Buyzones at Terrorists and Counter Terrorists spawns
- 2 Hostages
- 1 Rescue zone at Counter Terrorists spawn
Deathmatch (dm_snowblind)
Compatibility: Half-Life Deathmatch: Source (HLDMS), Half-Life 2: Deathmatch (HL2DM), Garry’s Mod (GMod)
- 32 random deathmatch spawns
- 16 Rebel and 16 Combine team deathmatch spawns (HL2DM only)
- ? random HL1 weapon drops
- ? random HL2 weapon drops
Notes
- BUG: Snowfall stops in some areas after first death in CSS.
- TO-DO: Snow displacements on the floors.
- TO-DO: Decals of snow and wall textures.
- TO-DO: Tunnel arches.
- TO-DO: Wall windows.