Difference between revisions of "Snowblind"

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'''de_snowblind (CSS):''' http://<br>
 
'''de_snowblind (CSS):''' http://<br>
 
'''cs_snowblind (CSS):'''  http://<br>
 
'''cs_snowblind (CSS):'''  http://<br>
'''dm_snowblind (HLDMS/HL2DM/GMod): ''' http://<br>
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'''dm_snowblind (HLDMS): ''' http://<br>
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'''dm_snowblind (HL2DM): ''' http://<br>
 
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=== Defuse (de_snowblind) ===
 
=== Defuse (de_snowblind) ===
 
[[File:Radar de snowblind.png|256px|thumb|right|Radar of de_snowblind]]
 
[[File:Radar de snowblind.png|256px|thumb|right|Radar of de_snowblind]]
'''Compatibility:''' Counter-Strike: Source (CSS), Counter-Strike: Global Offensive (CSGO)
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'''Compatibility:''' Counter-Strike: Source (CSS)
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* Buyzones at Terrorists and Counter Terrorists spawns<br>
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* 2 Bombsites (A+B)<br>
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=== Hostage (cs_snowblind) ===
 
=== Hostage (cs_snowblind) ===
 
[[File:Radar_cs_snowblind.png|256px|thumb|right|Radar of cs_snowblind]]
 
[[File:Radar_cs_snowblind.png|256px|thumb|right|Radar of cs_snowblind]]
'''Compatibility:''' Counter-Strike: Source (CSS), Counter-Strike: Global Offensive (CSGO)
+
'''Compatibility:''' Counter-Strike: Source (CSS)
<br>
+
* Buyzones at Terrorists and Counter Terrorists spawns<br>
<br>
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* 2 Hostages<br>
<br>
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* 1 Rescue zone at Counter Terrorists spawn
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=== Deathmatch (dm_snowblind) ===
 
=== Deathmatch (dm_snowblind) ===
 
'''Compatibility:''' Half-Life Deathmatch: Source (HLDMS), Half-Life 2: Deathmatch (HL2DM), Garry’s Mod (GMod)
 
'''Compatibility:''' Half-Life Deathmatch: Source (HLDMS), Half-Life 2: Deathmatch (HL2DM), Garry’s Mod (GMod)
<br>
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* 32 random deathmatch spawns<br>
<br>
+
* 16 rebel and 16 combine team deathmatch spawns (HL2DM only)<br>
<br>
+
* ? random HL1 weapon drops<br>
<br>
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* ? random HL2 weapon drops<br>
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<br>
 
<br>
 
<br>
 
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Revision as of 07:34, 12 October 2025

Radar

Snowblind Extended is a Source SDK map based on a level from the console game '007: NightFire'.
The map is a 1:1 replica of the courtyards inside Drake's castle, which is set in the Austrian mountains during a snowstorm.

Some small changes have been made from the original design, mainly to fix consistency errors, and to improve the gameplay.









Downloads

Valve Map Format (VMF): http://
Materials: http://

Plug and play BSP's with embedded materials (VIDE):
de_snowblind (CSS): http://
cs_snowblind (CSS): http://
dm_snowblind (HLDMS): http://
dm_snowblind (HL2DM): http://



Game Modes

This map also includes visgroups for different existing gamemodes, enable the visgroup of the gamemode you want before compiling.
General compatibility includes all Source games. Conversion to Source 2 is possible without a lot of work.




Defuse (de_snowblind)

Radar of de_snowblind

Compatibility: Counter-Strike: Source (CSS)

  • Buyzones at Terrorists and Counter Terrorists spawns
  • 2 Bombsites (A+B)









Hostage (cs_snowblind)

Radar of cs_snowblind

Compatibility: Counter-Strike: Source (CSS)

  • Buyzones at Terrorists and Counter Terrorists spawns
  • 2 Hostages
  • 1 Rescue zone at Counter Terrorists spawn








Deathmatch (dm_snowblind)

Compatibility: Half-Life Deathmatch: Source (HLDMS), Half-Life 2: Deathmatch (HL2DM), Garry’s Mod (GMod)

  • 32 random deathmatch spawns
  • 16 rebel and 16 combine team deathmatch spawns (HL2DM only)
  •  ? random HL1 weapon drops
  •  ? random HL2 weapon drops